Tap&Go Audio Stick

An image showcasing the Tap&Go Audio Stick project
A labelled diagram of the “Tap&Go Audio Stick” concept. The stick has a yellow handle and a gray, square head. The front view shows a speaker grid and five tactile buttons: play, pause, stop, speed (hold), and volume (+/-). The back view has a screen labelled “TAP AREA ON PANEL (NFC).” The bottom view shows a USB-C connector for charging. The top and side views are blank. A lanyard is attached to the handle. Below are usage illustrations showing the stick tapping an NFC-tagged panel and sculpture.

Course & Date: IAT 238 - Foundations of Design & User Experience - August 2025 (Summer 2025 Term).

Collaborators: John, Riley, Rita.

Tools Used: Figma, FigJam, user journey mapping, persona creation, and sketching.

Project Objective: We addressed an accessibility issue at the Bill Reid Gallery of Northwest Coast Art. Our challenge was: How might we improve access to exhibition information for older adults facing vision, hearing, or language barriers?

Why This Was a Problem: Seniors often find overused QR codes, static wall text, or small labels difficult to engage with. Accessibility barriers can prevent them from fully experiencing cultural spaces.

Reflection: If I revisited this project, I would prototype a working model for usability testing and gather direct feedback from older adults to validate assumptions.

Updates