Tap&Go Audio Stick
Course & Date IAT 238 - Foundations of Design & User Experience - August 2025 (Summer 2025 Term).
Collaborators John, Riley, Rita.
Tools Used Figma, FigJam, user journey mapping, persona creation, and sketching.
Project Objective We addressed an accessibility issue at the Bill Reid Gallery of Northwest Coast Art. Our challenge was: How might we improve access to exhibition information for older adults facing vision, hearing, or language barriers?
Why This Was a Problem Seniors often find overused QR codes, static wall text, or small labels difficult to engage with. Accessibility barriers can prevent them from fully experiencing cultural spaces.
- My Role & Contributions
- ● Led ideation sessions with the team and proposed the "Tap&Go Audio Stick."
- ● Designed the persona Landon Xue (65, impaired vision) to keep user needs central (user-centred goal).
- ● Refined key features: tactile buttons (play, pause, speed, volume), NFC-based activation, and multi-language audio.
- ● Created a CAD model to visualize the final product in a 3D environment.
- ● Documented how Indigenous voices could be incorporated to make content more inclusive.
- Challenges & Adaptations
- ● Accessibility-first thinking leads to more inclusive design outcomes.
- ● Small details, like tactile buttons and language options, make a big difference in usability.
- Key Insights
- ● Balancing technology with a simple layout to avoid overwhelming users while still making the device functional.
- ● Adapting design decisions after testing scenarios with personas.
Reflection If I revisited this project, I would prototype a working model for usability testing and gather direct feedback from older adults to validate assumptions.